Learning


I have been having discussions with some friends about the gamification of education, and one theme which is coming out is the question … What about learning for the sake of knowledge? After all, with gamification, we are changing the process of learning into achieving some sort of recognition, whether it be in the form of peer recognition, or in the form of reaching some levels in the game model. So some folks are asking whether we shall be able to retain the ideal of learning ofr the sake of learning, of getting to know the world around us.

This, i feel, is an important question. But the answers are not too difficult to find. After all, today the way education is looked at is from the prism of exams, and the marks a student gets in these exams. Arent these marks also a form of recognition? If they are, and i feel so, then maybe its a better idea to change the form of recognition which is inherent as a part of the system to a form which is more fun, and which creates real motivation to learn. After all, how many of us studied in school with the aim of learning for the sake of learning?

Another aspect to understand here is that in schools, students need to learn a wide variety of subjects, from maths and science to history, and the arts. Is it really a fact that students would have an interest in all these subjects? After all, learning for learning’s sake happens when you have an inherent interest in a particular subject, which pulls you to study that subject. This means that learning for learning’s sake typically happens in one or two subjects. On the other hand, in school, students are not meant to be learning only one subject, but rather, gain an appreciation of, and learn about, the world around, which encompasses many subjects, and this is why it isnt possible for teachers to grab the attention of students for everything they teach.

So while i feel there is importance in the ideal of learning for the sake of learning, this can happen only when people have matured and have understood what they feel pulled towards. In schools, it is theoretically impossible for this to be achieved, and this is why gamification, or creating the framework for education which makes it more engaging is very important. After all, how will the child know what interests him unless he or she is exposed to all the different subjects, and this is achieved by the education which is given at schools.

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